- Published on
Steam Playtest
- Authors
- Name
- Johnny Mcoy / Curtis Bucciol
- @curtisbucci
Public Demo Playtest
After launching a public demo earlier in the year, I wanted to release it online for more people to try. However, there were several areas I felt needed improvement first. Players at home will most likely try the single-player mode, where they may be more sensitive to bugs or poor mechanics.
After resolving most bugs and reaching a stable version, I realized the demo still needed more replayability. Playing the same ship level repeatedly can get dull, so I implemented a procedural generation system to create varied ship layouts. With this enhancement, I’ve decided to release the demo on Steam.
Steam Playtest
To enhance replayability, I’ve added a few more features to the demo.
The demo now features an end-game score that players can submit to a public Steam leaderboard.
Steam will also track various stats, which can unlock achievements.
By pressing F5, players can submit a feedback form to report bugs or provide general feedback.
The randomly generated levels are based on a seed, allowing players to replay specific levels or share them with friends.
Online co-op is functional, but since it hasn’t been fully tested with other players, I expect there will still be several bugs to address