- Published on
Debuggers
- Authors
- Name
- Johnny Mcoy / Curtis Bucciol
- @curtisbucci
Creating Visual Debuggers
As the project grows, it becomes increasingly difficult to debug and pinpoint the source of issues, especially in multiplayer. To address this, I started developing additional tools to streamline the in-game debugging process.
The Tools
While the engine includes basic debugging tools, I explored them further and began developing custom tools of my own.
One tool I developed is a simple extension that allows me to select which actor to debug, represented by a visual box in 3D space.
I also created a tool that displays all the variables of my shooting component, both locally and on the server. This makes it easier to identify which variables aren't being correctly synchronized for different players.